Each turn either draw a card or play a card - cards can be played as either treasure or as an action
players may choose to not act on their turn and instead pass to see what moves their opponents make
To accommodate these new Meeples
The following sets are 6aud each:
Faiyum Privileges Expansion Strategy Each turn either draw aEXPANSION FOR: FAIYUM Use privileges for the good of Faiyum. 1 5 Players 110 140 Mins Ages 12+ Features: Action Retrieval, Deck, Bag, and Pool Building, Hand Management, Hexagon Grid, Move Through Deck, Network and Route Building, Once Per Game Abilities, Open Drafting, Solo Solitaire Game, Worker Placement Theme: Expansion for Base game, Ancient, City Building, Economic, Farming Description: With the new privileges gain onetime and permanent