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How to be a Gurps GM 111 The year is 1667 and

SKU: 12490464237

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Description

The year is 1667 and you are a pirate sailing the waters of the Caribbean

Each species has four unique rooms

Evolution: CLIMATE is a stand-alone game for 2 - 6 players in the best selling Evolution product line

How deep lies the deepest point on Earth

How to be a Gurps GM 111 The year is 1667 andGURPS! A game with infinite possibilities. Even those familiar with this award winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new

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