Even better, you can use most of your existing Pokemon TCG cards with Pokemon TCG: Rumble or you can buy Pokemon trading cards in booster packs to expand and add new strategy to the game
If my flips can be hidden, thats ideal because in game 1 I try my best to make NoC dead, so ideally Im starting with Manjus and fishing out ritual pieces
Heres a practical skeleton that keeps you honest: The role buckets Mana (lands + ramp + fixing) Card flow (draw, rummage, impulse, tutors if your group likes them) Interaction (spot removal, counterspells, protection, wipes) Plan enablers (the cards that make your deck your deck) Payoffs and finishers (how you convert setup into a win) Utility (grave hate, recursion, flexible tools) The exact counts depend on your commander, curve, and pod
On summon, it tutors or recovers Dark Fusion or something that mentions it, grabbing anything from Dark Contact (YGOrg Translation) for a follow-up Dark Fusion Summon using monsters from your GY or banishment to Evil Assault (YGOrg Translation) which Special Summons a Level 4 or lower Evil HERO from your deck