The deck has a very simple and linear game play, with the only real tricky part being which Fog effect to play when, as each has benefits over the others
In fact, you could argue that Dusk // Dawn is the only aftermath card where either half qualifies as a rare (although as we talked about a minute ago, there's a decent argument that Insult of Insult // Injury is rare)

Exactly one planeswalker Several of the more recently printed suspend spells, like Crashing Footfalls Proliferate payoffs for the various +1/+1 counter, vanishing and Thallid cards, like Inexorable Tide, Contagion Clasp, Karns Bastion or particularly Yawgmoth, Thran Physician Ninjas to assist the small evasive creatures in blue and black, especially Ninja of the Deep Hours, Fallen Shinobi and Yuriko, the Tigers Shadow Waste Not Force of Negation (and possibly others from that cycle) Griselbrand, Elesh Norn and/or Emrakul, the Aeons Torn Kaya, Ghost Assassin (okay, maybe TWO planeswalkers) Nicol Bolas, the Ravager (doesnt count as three!) Delver of Secrets Golos, Tireless Pilgrim At least one Saga Fatal Push and Assassins Trophy (since weve already seen Path to Exile) Thalia, Guardian of Thraben Mystic Sanctuary Enduring Ideal Monastery Swiftspear Terminus or Supreme Verdict Can you imagine those cards printed in the old-fashioned style

Theres a reason why the secondary market for Magic is so big