White focuses on gaining life, buffing creatures, and preventing damage Blue likes to cast spells, counter spells, and draw lots of cards Black destroys creatures, pays costs for powerful effects, and reanimates slain creatures Red burns foes with direct damage, aggressive creatures, and usually wants to end the game quickly Green generates lots of mana, summons huge creatures, and pumps their creatures with combat tricks As you play, youll find yourself unlocking various currencies like coins and packs, as well as wildcards and experience points
As an added bonus, the equipped creature cant be blocked by creatures with a power of 2 or less, and legendary creatures can equip it for only 2 Mana as opposed to the 7 it requires for normal creatures
The escape clause is pure upside here
For instance, Kozilek, the Great Distortion lets you draw up to seven cards when it enters the battlefield, ensuring that your hand is full, which can be pivotal for maintaining momentum in the late game