But its not that terrible for black which is used to such indignities
As a component of the Big Mom Pirates, this card strengthens those decks by providing significant board control
Draft archetypes can be aligned with the owners personal preference, such as whether to make the black and white combination aggro, enchantments-matter, spirits, or to not even include an archetype for that pair
Generally speaking, Magical Stone Excavation is a bad card because you're trading 3 cards (itself, and the two you discard) for just 1 card back, costing you 2 cards in the process, although this isn't true for all cards since the card One for One (quite ironically, a 2 for 1) will always generate advantage, despite technically always costing you a card since you could potentially summon something like Glow-Up Bulb which can recur from the grave at no cost your hand or field, effectively replacing the card you discarded for One for One while also (going back to point 1) progressing your gamestate by helping you make easy Synchros