Made from a tough non-PVC material these sleeves are designed to last game after game
While I completely understand why it can be a confusing mechanic, now that I understand how it works, I think its also a very useful one
Since then, we've seen a wide array of subtypes emerge: Fortification (2007), Gold (2008), Vehicle (2016), Clue (2016), Contraption (2017), Treasure (2017), Food (2019), Key (2019), Blood (2021), Attraction (2022), Powerstone (2022), Incubator (2023), Map (2023), Bobblehead (2024), Hat (2024), Junk (2024), Scrap (2024), Scythe (2024), and Spacecraft (2025)
I think it requires a deck to be built specifically for it, and while the upside it pretty big, you can still always end up whiffing, or only hitting one creature