Advanced Search Sets Random Syntax Agonasaur Rex Armasaur Guide Armored Kincaller Balamb T-Rexaur Belligerent Yearling Bonehoard Dracosaur Cavern Stomper Chizak, Apex Arachnosaur Colossadactyl Dinotomaton Dracosaur Auxiliary Dread Osseosaur Earthshaker Dreadmaw Etali, Primal Storm Ghalta, Primal Hunger Ghalta, Stampede Tyrant Giant Cindermaw Gigantosaurus Gishath, Sun's Avatar Hulking Raptor Itzquinth, Firstborn of Gishath Kephon, Rage Incubator Marauding Brinefang Mastercraft Raptor Migrating Ketradon Moon Girl and Devil Dinosaur Needletooth Pack Nurturing Bristleback Palani's Hatcher Panicked Altisaur Pathfinding Axejaw Prehistoric Pet Pterafractyl Pugnacious Hammerskull Quakestrider Ceratops Ragamuffin Raptor Rampaging Ceratops Rampaging Spiketail Regal Imperiosaur Savage Land Dinosaur Scytheclaw Raptor Seismic Monstrosaur Sinuous Benthisaur Soaring Sandwing Spider-Rex, Daring Dino Stegron the Dinosaur Man Terrian, World Tyrant Thrashing Brontodon Triceraton Commander Trumpeting Carnosaur Tyrox, Saurid Tyrant Vaultborn Tyrant Zetalpa, Primal Dawn Zog, Triceraton Castaway

Besides new cards and decks, Outlaws of Thunder Junction comes with a new minigame that can be added to standard play
Scrying helps set up high mana value spells to flip with the red ability
You can use it to remove an opposing suspect if there is one, and if theres not you can choose to give something suspect which can be beneficial when you want to turn off a creatures ability to block or if giving your guy menace is a big deal