Dietznuts didn't specify if this deck is better at going first or second at the start of the duel
Drana, the Last Bloodchief Drana's template was missing "an additional," so we added it
For the rest of this turn after this card resolves, you cannot Special Summon, except Zombie monsters

Before we really dive into it, let's have a look at the initial precon list: Buckle Up Precon | Commander | Wizards of the Coast Commander (1) 1 Kotori, Pilot Prodigy Creatures (27) 1 Aeronaut Admiral 1 Arcanist's Owl 1 Cataclysmic Gearhulk 1 Cyberdrive Awakener 1 Drumbellower 1 Emry, Lurker of the Loch 1 Etherium Sculptor 1 Foundry Inspector 1 Gold Myr 1 Hanna, Ship's Navigator 1 Indomitable Archangel 1 Ironsoul Enforcer 1 Kappa Cannoneer 1 Katsuma, the Animator 1 Master of Etherium 1 Myrsmith 1 Raff Capashen, Ship's Mage 1 Research Thief 1 Riddlesmith 1 Sai, Master Thopterist 1 Shimmer Myr 1 Silver Myr 1 Solemn Simulacrum 1 Sram, Senior Edificer 1 Teshar, Ancestor's Apostle 1 Vedalken Engineer 1 Whirler Rogue Planeswalkers (1) 1 Jace, Architect of Thought Instants (8) 1 Access Denied 1 Armed and Armored 1 Crush Contraband 1 Dispatch 1 Generous Gift 1 Reality Shift 1 Release to Memory 1 Swords to Plowshares Sorceries (4) 1 Dance of the Manse 1 Organic Extinction 1 Thoughtcast 1 Universal Surveillance Enchantments (2) 1 Swift Reconfiguration 1 Thopter Spy Network Artifacts (20) 1 Aerial Surveyor 1 Arcane Signet 1 Azorius Signet 1 Colossal Plow 1 Cultivator's Caravan 1 Fellwar Stone 1 Imperial Recovery Unit 1 Imposter Mech 1 Mirage Mirror 1 Mobilizer Mech 1 Parhelion II 1 Peacewalker Colossus 1 Prodigy's Prototype 1 Raiders' Karve 1 Shorikai, Genesis Engine 1 Skysovereign, Consul Flagship 1 Smuggler's Copter 1 Sol Ring 1 Surgehacker Mech 1 Weatherlight Lands (37) 15 Island 15 Plains 1 Command Tower 1 Exotic Orchard 1 Port Town 1 Prairie Stream 1 Skycloud Expanse 1 Spire of Industry 1 Temple of Enlightenment The really cool thing about this deck is that it's actually shockingly good as is
