The Token Kit checklist (throw this in your deck box) 5 to 10 blank write-in tokens (or scraps/cards you can label) Your decks top 10 most common tokens (Treasure, Food, Clue, whatever your list actually makes) A small handful of matching dice (consistency beats style) One weird token solution for copies (spare proxy or write-in) Thats it
The top-25 sorts by the joint product of all four, which is why the curve is so steep at the top and flattens by #20+ where the cards are usually Holo Rares of less-popular Pokmon
Its GX attack, which can only be used once per game, can deal 200 damage, but at a cost of one extra Energy (on top of its two Fighting, one Colorless cost) it can prevent being Knocked Out on its next turn and remain in play with 10 HP
Obviously, using Noctiss final ability, you can set things up so that Noctis enters during combat and lets you attach an equipment for free