Abomination, Terrifying Titan Agatha of the Vile Cauldron Amarant Coral Arbalest Engineers Arlinn, Embraced by the Moon Arlinn, the Moon's Fury Ashroot Animist Atalan Jackal Atarka, World Render Blitz Hellion Boartusk Liege Boom Scholar Borborygmos Borborygmos Enraged Borys, the Spider Rider Bumi, Unleashed Cactusfolk Sureshot Charging War Boar Collision // Colossus Collision // Colossus Colossal Might Deus of Calamity Domri Rade Domri's Nodorog Domri, Chaos Bringer Domri, City Smasher Doors of Durin Dragonborn Champion Dragonlord Atarka Earth Rumble Wrestlers Etali, Primal Sickness Fanatic of Xenagos Frenzied Arynx Furious Spinesplitter Gangly Stompling Gert and Old Lace, Runaways Ghor-Clan Rampager Giant Solifuge Gladiolus Amicitia Grove Rumbler Gruul Spellbreaker Hallar, the Firefletcher Hellkite Hatchling Herald of Ilharg Hugs, Grisly Guardian Hulk, Gamma Goliath Hustle // Bustle Junkblade Bruiser Khenra Charioteer Kogla and Yidaro Mina and Denn, Wildborn Minsc & Boo, Timeless Heroes Owen Grady, Raptor Trainer Polis Crusher Proud Wildbonder Quartzwood Crasher Raggadragga, Goreguts Boss Raging Swordtooth Rampaging Geoderm Raph & Mikey, Troublemakers Ravager of the Fells Red XIII, Proud Warrior Regisaur Alpha Relentless Hunter Rhino, Barreling Brute Runes of the Deus Sarinth Greatwurm Savage Packmate Scab-Clan Mauler Scarlet Spider, Ben Reilly Scuzzback Marauders Shivan Wurm

Skullclamp is broken because it can do both and the opportunity cost for doing so is just play creatures with one toughness alongside some sort of mana engine. Thats it
I might swap out both it and Emeria, the Sky Ruin for a basic Plains and a Karmic Guide, which makes the deck less consistent but also slashes about $60 from the budget in one fell swoop
24 booster packs per box