Metagame Breakdown 48 Rescue-ACE (41 Sinful Spoils Snake-Eye Rescue-ACE, 7 Sinful Spoils Rescue-ACE) 45 Sinful Spoils Snake-Eye Fire King 18 Labrynth (9 Unchained Labrynth, 8 Labrynth, 1 Dogmatika Unchained Labrynth) 16 Snake-Eye (15 Snake-Eye, 1 Infernoid Snake-Eye) 15 Voiceless Voice (14 Voiceless Voice, 1 Dogmatika Voiceless Voice) 13 Branded (10 Branded, 3 Grass Branded) 10 Purrely 10 Salamangreat 8 Horus Naturia 8 Supreme King Magician 5 Runick 4 Horus Chimera 3 Adamancipator (2 Grass Superheavy Samurai Vernusylph Adamancipator, 1 Vernusylph Adamancipator) 3 Centur-Ion (1 Dogmatika Centur-Ion, 1 Horus Centur-Ion, 1 Sinful Spoils Snake-Eye Centur-Ion) 3 Orcust (2 Horus Orcust, 1 Sinful Spoils Snake-Eye Orcust) 3 Rikka (2 Sunavalon Rikka, 1 Naturia Rikka) 3 Spright Tri-Brigade 3 Unchained (1 Unchained, 1 Dark World Unchained, 1 Yubel Unchained) 2 Bystial Dragon Link 2 Grass Raidraptor 2 Horus Red Dragon Archfiend 2 Infernoble Knights (1 Mikanko Infernoble Knights, 1 Sinful Spoils Infernoble Knight) 2 Peformapal 2 Sky Striker 2 Thunder Dragon (1 Thunder Dragon, 1 Horus Thunder Dragon) 2 Vanquish Soul (1 Vanquish Soul, 1 Sinful Spoils Vanquish Soul) 1 Centur-Ion Labrynth Plunder Patroll 1 Dinosaur 1 Dogmatika Horus 1 Exosister 1 Floowandereeze 1 Grass Infernoid 1 Grass Superheavy Samurai Sinful Spoils Adventurer Synchron 1 Grass Tearlaments Shaddoll Branded 1 HERO 1 Horus Blackwing 1 Horus Tearlaments 1 Mannadium 1 Mathmech @Ignister 1 Sinful Spoils SPYRAL 1 Supreme King Endymion 1 Tri-Brigade Lyrilusc 1 Vaylantz Rescue-ACE The changes in hand trap choices in the Main and Side Deck are evidence of the shifting metagame

To spend 20 minutes playing complete matches against opponents where the momentum shifted regularly between both players felt exciting compared to occasions playing the TCG spent watching your opponent endlessly play with themselves for minutes on end, and a board often so overpowering it can be far more difficult to switch the momentum of battle
Otherwise, their secondary effects contribute towards fueling the GY for their primary effects
Some decks tend to make usage of this fact, especially those running Geartown but note that you need to set your Field Spell to have Geartown not miss his timing