excavate cards from the top of your Deck, up to the number of cards your opponent controls, and if you do, add 1 of them to your hand, also, after that, place any remaining cards and 1 card from your hand on the bottom of the Deck in any order
Because Pendulum Monsters on the field go to your Extra Deck if they would be sent to the Graveyard and can be Pendulum Summoned back later, in the long run, each Synchro Summon you make only costs you the Tuner you use for it, since there are no natural Pendulum Tuner Monsters
Where this card comes into its own is the ability to activate it from your hand by paying half your life points and the secondary effect of preventing your opponent from activating trap cards for the rest of the turn
Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved