Artworks and Cards of Adventures in the Forgotten Realms Colossus Hammer Minsc, Beloved Ranger Sepulcher Ghoul Hall of Storm Giants (Variant) Fiend of the Shadows Dwarfhold Champion Iron Golem (Variant) Sudden Insight Paladin Class Herald of Hadar Treasure Chest Black Dragon (Variant) Hired Hexblade Vecna Token Deadly Dispute Circle of the Moon Druid Spare Dagger Arborea Pegasus Blink Dog Temple of the Dragon Queen (Variant) Eyes of the Beholder Inferno of the Star Mounts Hoard Robber Eccentric Apprentice Instrument of the Bards Werewolf Pack Leader Ray of Enfeeblement White Dragon Targ Nar, Demon-Fang Gnoll Hulking Bugbear (Variant) Djinni Windseer (Variant) Rust Monster Meteor Swarm Clattering Skeletons Silver Raven Fighter Class Potion of Healing Ebondeath, Dracolich (Variant) Chaos Channeler Wild Shape Ray of Frost Drizzt DoUrden (Variant) Farideh, Devils Chosen (Variant) Choose Your Weapon Mordenkainen Hand of Vecna Eye of Vecna Icingdeath, Frost Tyrant (Variant) Kalain, Reclusive Painter Demilich You Come to the Gnoll Camp Xanathar, Guild Kingpin Grim Wanderer Lurking Roper Jaded Sell-Sword Delvers Torch Shambling Ghast Arcane Investigator Boo Gelatinous Cube Goblin Javelineer Old Gnawbone Wizards Spellbook Devour Intellect Power of Persuasion Split the Party Barrowin of Clan Undurr Swarming Goblins Valor Singer Orcus, Prince of Undeath Dueling Rapier Improvised Weaponry You Find a Cursed Idol Dungeon Descent Ochre Jelly Shessra, Deaths Whisper Swamp Fates Reversal Dungeon Descent (Variant) Yuan-Ti Fang-Blade Hill Giant Herdgorger Djinni Windseer Contact Other Plane Feywild Trickster Kick in the Door Drider Plains The Tarrasque Owlbear Inspiring Bard Mordenkainens Polymorph Froghemoth Sefris of the Hidden Ways Manticore Island Guild Thief Plains Mountain Forest Tashas Hideous Laughter 12 Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc
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One important reality check, because it comes up every time: Player-made proxies are not legal for Wizards-sanctioned tournaments
I realize that it is a casual favorite, but the card is a trap that leads to really bad play experiences way too often and I worry about new players picking up this deck, drawing Temple of the False God as their fourth land, and then stalling on drawing another land for a couple of turns