instead each of the cards spelled out their effect based on the number of different land types you controlled

WHITE (2) Benevolent Bodyguard V2 - Bright Longbow Archer V2 - Bright BLUE (5) *Counterspell V2* Opposition V1 - Dark *Patron Wizard V2* Persuasion V1 - Dark *Sleight of Hand V2* BLACK (3) *Chainer's Edict V1* Duress V2 - Bright Mutilate V2 - Bright RED (4) *Firebolt V2* *Shock V1* Violent Eruption V2 - Bright *Volcanic Hammer V1* GREEN (3) Basking Rootwalla V2 - Bright *Elephant Guide V2* Spellbane Centaur V2 - Bright MULTICOLOR (1) Shadowmage Infiltrator V1 - Dark BASIC LAND (Odyssey) (8) Plains - Don Hazeltine V1 - Dark *Plains - Don Hazeltine V2* *Plains - Alan Pollack V1* *Island - Alan Pollack V1* Island - Ben Thompson V1 - Dark Mountain - Rob Alexander V2 - Bright *Mountain - Franz Vohwinkel V2* *Swamp - Rob Alexander V1* LAND (6) Adarkar Wastes V2 - Bright Barbarian Ring V1 - Dark City of Brass V1 - Dark Darkwater Catacombs V1 - Dark Nantuko Monastery V2 - Bright *Underground River V1* 7 posts Page 1 of 1 Who is online Users browsing this forum: No registered users and 14 guests Board index The team Delete all board cookies Delete style cookies All times are UTC

It is a great card when you have the time to cast it, lots of dig and decent return on cards, but in a quick and powerful format like cube that is just far too infrequently for this to be any sort of big name card any more
P/T Number 105 Language English Legal Formats Commander, Historic, Legacy, Modern, Vintage Not Legal Formats Alchemy, Brawl, Competitive Brawl, Pauper, Pioneer, Standard, Timeless Rulings (1/1/2011) The second ability triggers whenever a player casts an instant or sorcery spell that targets only one Golem and no other object or player