Hour of Reckoning Launch the Fleet Martial Coup Enchantment (4) Birth of the Imperium Defenders of Humanity Reconnaissance Mission The Flesh Is Weak Artifact (14) Arcane Signet Commander's Sphere Everflowing Chalice Inquisitorial Rosette Knight Paladin Mind Stone Reaver Titan Skullclamp Sol Ring Talisman of Dominance Talisman of Hierarchy Talisman of Progress The Golden Throne Thunderhawk Gunship Land (37) Arcane Sanctum Ash Barrens Choked Estuary Command Tower Darkwater Catacombs Dismal Backwater Evolving Wilds Exotic Orchard Memorial to Glory Path of Ancestry Port Town Prairie Stream Scoured Barrens Skycloud Expanse Sunken Hollow Terramorphic Expanse Tranquil Cove Plains x8 Island x5 Swamp x7 Commanders, Theme, and Strategy Your commanders for Forces of the Imperium are Inquisitor Greyfax and Marneus Calgar

Wrexial, the Risen Deep Wrexial, the Risen Deep is a kraken with both islandwalk and swampwalk thats all about casting your opponents instants and sorceries for free whenever it deals combat damage to a player
Small differences in early production created clear tiers that still define value today
This is the Bant Eldrazi deck he used to take home the trophy, fueled by Ancient Stirrings: Creatures (25) 4 Noble Hierarch 1 Spellskite 3 Drowner of Hope 2 Eldrazi Skyspawner 4 Eldrazi Displacer 4 Reality Smasher 4 Thought-Knot Seer 3 Matter Reshaper Lands (24) Spells (11) With a maindeck featuring just Ancient Stirrings, Path to Exile, Dismember, and Noble Hierarch for non-hits, three-quarters of BBDs deck could be found by Ancient Stirrings, smoothing out draws by finding lands when needed (especially Eldrazi Temple) or threats when he didnt