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Tsuro of the Seas - A Game of Treacherous Waters 2-July-Review the second age of KeyForge

SKU: 88076564601

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Description

the second age of KeyForge

Dungeon Masters can quickly build new encounters for their players with the awesome mix of Zombies

explore new paths to knowledge on two new research tracks

PLAY MAGIC WITH A KILLER TWIST - Guildmage Boddy lies slain in his manor and it’s your job to determine the manner of his demise

Tsuro of the Seas - A Game of Treacherous Waters 2-July-Review the second age of KeyForgeThe basic game play of Tsuro of the Seas resembles that of Tom McMurchie's Tsuro: Players each have a ship that they want to sail that is, keep on the game board as long as possible. Whoever stays on the board the longest wins the game. Each turn players add "wake" tiles to the 77 game board; each tile has two "wake connections" on each edge, and as the tiles are placed on the board, they create a connected network of paths. If a wake is placed in

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